Everything you need to write about Rikogol: facts, description, the latest news, logos, key art, screenshots and the trailer. For questions, interviews or key requests, write to steam@rikogol.com.
Arcade football with real physics, online with your friends. From 1v1 duels to 11v11 derbies with a Head Coach on each side. Two controls, zero stats, no fouls, no offside — just skill. Invite through Steam and you are on the pitch in seconds. Friends offline? Take on bots at three levels.
Rikogol is arcade football you play online with your friends. Two controls — move and kick — and a physics core that does the rest: every pass, every bounce off the wall, every shot that kisses the post and goes in. There are no player stats, no dice rolls, no fouls and no offside.
Matches run from one-on-one duels on a tiny pitch to 11v11 derbies in a packed stadium, with up to 24 people in one match. Rikogol’s own twist is the Head Coach: one player per team can leave the pitch, switch the formation mid-match and guide the team with pings and arrows that only their own side can see.
Friends join straight from the Steam friends list, and matches run over Steam’s relay network with no port forwarding and no extra account. With no full lobby, Training › Versus Bots offers a real match against Easy, Medium or Hard bots, even offline.
Key features
Arcade physics football with two controls: move and kick
1v1 duels to 11v11 derbies, up to 24 people in one match
Head Coach role: formations, pings and arrows only your own team can see
Bots at three levels, offline in Training and as seat-fillers in online rooms
Steam invites, match browser, lobby and in-match chat over Steam Relay
Five atmospheres, four stadiums and stands that fill up with more players
Colour-blind team palettes, high-contrast mode, rebindable controls
65 Steam Achievements, Steam Cloud, 8 languages
Latest news
Rikogol’s Quick Match Update: one press and you’re playing
With version 1.8.0, online football is one press away: Quick Match puts players into an open room (straight onto the pitch if a match is running) or, if it finds none, starts their own 3v3 against bots and keeps it open for anyone who wants to join.
Quick Match is now the first button in the main menu and also sits at the top of the Online screen. It looks for an open room (Public, no password, same game version) where the player can play, not just watch; if a second search also finds nothing, it creates the player’s own Public 3v3 room and the match starts straight away, with bots in every empty seat. If a match is running in the room it finds, the player goes straight onto the pitch: if the team they are put on is full and has a bot, they take over one of its bots; if that team still has an empty seat, they get a new disc of their own. A room created by Quick Match starts its first match with bots in every empty seat, so anyone Quick Match brings in during that first match takes a bot’s place.
When Steam is running, the main menu also has a new “Follow the developer” link under Quit. It opens the developer’s Steam page, and players who follow that page get an email from Steam when one of the developer’s games is released, enters Early Access or leaves Early Access.
Rikogol’s Online Update: smoother matches, safer rooms and Head Coach prep
Version 1.7.0 is all about playing online: smoother matches, safer rooms, dedicated prep time for Head Coaches, an atmosphere picked by the host and an estimated ping for every open match.
For players who join someone else’s room, the game now draws the whole pitch on one timeline: their own disc used to be drawn slightly ahead of everything else, which caused kicks that touched the ball on screen but did not count and discs that seemed to pass through each other, and with that cause gone, both are now much rarer. In rooms with Head Coach Mode on, every match now starts with a short prep, repeated at half time, for the Head Coaches to set up their formation, and Open Matches now shows an estimated ping for each room and lists the nearest rooms first.
Rikogol v1.6.1 Hotfix: Steam language, Steam Cloud settings and invites
A small update with three fixes for everyone who starts Rikogol from Steam.
On first launch, Rikogol now opens in the player’s Steam language, if it is one of the game’s 8 languages, and settings now stay in sync between computers through Steam Cloud. If a Steam invite is accepted while Rikogol is not running, the game starts and now goes straight to the lobby the player was invited to.
Rikogol’s Couch Co-op Update: two players on one PC and full controller support
With version 1.6.0, two players can now play Versus Bots on one PC, and the whole game can be played on a controller, from the main menu to the final whistle.
The second player joins with their own kick button, on a controller or the same keyboard, and the two team up against the bots or play against each other on one shared screen, while online matches stay one player per PC. Every menu and every match now works with Xbox, PlayStation (DualShock 4 and DualSense) and Switch Pro controllers, and with Steam Remote Play Together a friend can join from their own PC as P2.
Rikogol’s Smooth Update is here: smoother online matches + Simplified Chinese
With version 1.5.0, online matches look just as smooth for players who join as they already did for the host, and Rikogol now speaks Simplified Chinese.
Other players, the ball and the camera now glide smoothly on every player’s screen, while the physics, the rules and every gameplay number stay exactly the same as before. Simplified Chinese is now the game’s eighth interface language, with every menu, the match screen and every message translated.
Rikogol’s Matchday Update brings goal celebrations, a real half-time and smarter bots
Version 1.4 of the online physics football game is out now in Early Access on Steam for Windows and macOS.
TURKEY, September 30, 2026 — Independent developer Deniz Durusoy has released the Matchday Update, version 1.4 of Rikogol, the arcade football game with real physics that friends play together online. The update gives every match the rhythm of a real match day, online and in Training alike.
Goals now get their own moment. After a goal, the match pauses for a 2.5-second celebration: the clock stops, no goal can count, and players are free to run toward the stands and celebrate with their team while the GOAL! banner stays up. The team that conceded then kicks off, and even the goal that decides a match gets its full celebration before the final whistle.
Matches with a time limit now stop at the half for a five-second half-time break. A whistle blows, the “Half time / Teams switch ends” banner goes up, and the teams then swap ends, with the side that did not kick off the match starting the second half. When a Head Coach is running a team, the formation moves with it to the new end.
Bots also play smarter in crowded games, all the way up to 11v11. They no longer shove each other: they give way to teammates, mark opponents from a distance instead of leaning on them and keep out of their own keeper’s space. During both pauses they stop playing and walk back to their places.
Version 1.4 also fixes two rare cases where the ball could get stuck by the touchline, and tidies up letter spacing and menu key hints in all seven languages. Everyone in a match needs the same version, and Steam updates the game automatically.
About Rikogol
Rikogol is arcade football with real physics, played online with friends. Matches range from 1v1 duels to 11v11 derbies with up to 24 people, including a Head Coach on each side who runs the team from the touchline. Friends join through Steam invites, matches run over Steam Relay with no port forwarding, and bots at three levels are ready when nobody else is. Rikogol launched in Early Access on Steam on September 14, 2026, for Windows and macOS, in seven languages and with 65 Steam Achievements.
Rikogol is a one-person project: it is developed and published by Deniz Durusoy, an independent developer based in Turkey. The game launched in Early Access on Steam on September 14, 2026, and has been updated regularly since.